Quantcast
Channel: Answers for "About Classes in js"
Viewing all articles
Browse latest Browse all 4

Answer by devcutters

$
0
0
ok i get that things i want to know heres the situation i understand how the script works but here i have my inventory script. If you see in my function start i add my object to the maininventory but i have my drops that spawn when a tree is cut with the anim and everything thing is how would i make my actual logs and branch and coconut and actual item out of the item script like i know i can manipulate my class by calling it with class.variablename if im right but yeah id like to know a bit more about this or information about it. i know i would have to add more item types and everythings like i said i know how the script work just that part is greyish :S would i have to basicly make a function inside my inventory like item pickup and then make it if i go over the colider tagged item lets say with another colider tag player then add to inventory ? import System.Collections.Generic; //holding all items var items : Item[]; //inventory var MainInventory : List. = new List.(); //Equip menu 0 = helm 1=shoulder 2=gloves 3=pants 4=boots 5=ring 6=neckless var EquipMenu : Item[]; //Stats var Power : int = 0; function Start() { MainInventory.Add(items[0]); MainInventory.Add(items[1]); MainInventory.Add(items[2]); EquipMenu[0] = null; } function OnGUI() { for(var x = 0; x

Viewing all articles
Browse latest Browse all 4

Latest Images

Trending Articles





Latest Images